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The Conjunction of Stars and Minds

You and your allies have always lived in the shadow of House Xarwin; your dreams and lives are intertwined with something beyond space and time.

Art by Harry Clarke

Malevolence is a Pathfinder Adventure path that takes place in Ravounel's Crooked Cove, an abandoned seaside town featuring the ominous manor of House Xarwin, a family that seemingly escaped annihilation during Cheliax's retaliation against the Desnans. Contemporary Chelaxian histories describe House Xarwin as a tragedy; they say the family was cursed by Asmodeus for their unflinching dedication to Desna. The Chelaxian patriot and youngest heir Ioseff Xarwin sought to right his family's name, but the crimes of the father became the responsibility of the son, and Ioseff suffered punishment by Asmodeus, despite his devotion to the god's most favored nation. This is the story, but Cheliax's histories are famously falsified, and truth always escapes those who do not experience it first-hand. Although Ravounel recently liberated itself from Cheliax, investigating the mysterious House Xarwin is not one of their priorities. Your characters are determined to do so, having lived their lives in the shadow of the house. 

Since they were born, they have been drawn to House Xarwin in small ways. Their lives have been marked by a series of oddities that have left an outsized impact on their lives. The house has stolen precious moments from them, and they know that it will steal more. Recently, the characters had a shared dream in which they traveled to House Xarwin, where they believed that they would finally understand the inscrutable control that this house has held over them. In Kintargo, the party found each other, just as the dream foretold. Striking out towards Crooked Cove, they knew that the history of the Age of Lost Omens would receive a new chapter. Hopefully, they will spurn whatever destiny this house has determined for them; hopefully, they will live long enough to write this chapter of history themselves.

Creating your character

Characters will start at level 3 and receive the benefits of the Free Archetype, Gradual Ability Boost, and Ancestry Paragon Optional Rules. You will also receive magic items appropriate for your level, as indicated in the GM Core (25gp, 1 Level 2 & 2 Level 1 Permanent Magic Items). Character Creation will happen during Session 0, which is Free. You are welcome to come with a pre-generated character, but I have a questionnaire that you can fill out and receive some bonus Lore Skills that will be helpful during the campaign. The Questionnaire can be found here. The reach of House Xarwin is far- You are welcome to select any Rare or Uncommon character creation options, provided that you can explain how they fit together in your character. The game will begin at the entrance to the Xarwin estate, after your characters have traveled through the lashing rain and howling winds endemic to Crooked Cove. You will begin with the Fatigued Condition unless you have some way to prevent it.

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